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Ahoy - Late 18th century sailing game

Fantastic details and realistic - WOW
Please keep us informed in a regular basis - amazing what you design
I am looking forward to see much more of your work - especially the Coureur but all other ships etc.
Hello Uwe!

We're getting ready to start sharing our progress on Coureur. I wondered if there was a particular format to follow for these build log threads, or if indeed we should wait until the group build begins in earnest?

Many thanks,
Tyler
 
I took the time to visit the website and read much of it. The team has a tremendous plan in mind in terms of how the game will work. The digital imagery is very good if not fantastic as the details are crisp and sharp. I'm looking forward to the games launch. What is the expected date of its release?
 
Ahoy folks, Tyler from Capstan Games here.

I've been a long-time lurker of these forums and really love the passion people bring to the art of model ship building. I have to admit, that while I share your passion for the subject material, I've never been successful in sitting still long enough to assemble one of the fabulous kits myself. I did get lucky enough to purchase someone's lovely model of HMS Diana (1794), which is now my pride and joy.

Instead, we've been undertaking the difficult task of bringing this history to life digitally. I founded Capstan Games back in 2021, with the intention of building a games company who's focus was on creating historically accurate video game experiences which could be both entertaining to play, but also and importantly, educational to play!

The maritime history of this period is so rich in stories and lost skills that we've felt it imperative to preserve digitally for future generations to learn about and experience first hand.

With that in mind I'd love to share with you a preview of our digital reconstruction (made by Loïc Derrien) of His Majesty's Brig Speedy, the inspiration for O'Brian's Sophie, and our first planned ship for our game - Ahoy:

Additionally, we're not just recreating the ships of this time, but also the locations! The game takes place in the West Indies around the year 1780. The first location we've reconstructed based on original maps and building plans from the time is Port Royal, Jamaica:

I thought this might be of interest to some folks here, and we'd love to broaden access to video games as a form of entertainment for new audiences who might not have explored them in the past on account of the focuses on modern warfare, orcs, goblins and of course the Fortnite dances.

We're keen to bring historical accuracy to the forefront and hope you can find some enjoyment in our digital reconstructions. Work is being done to bring HMS Pandora (1779), French ship Tapageur (1779), HMS Pegasus (1776), and French lugger Coureur (1776) to life in much the same way as you see here with Speedy.

If you would like to learn more about our efforts, you can find a lot more information on our website:

(P.S. Moderators, feel free to remove that link if it's against policy!)

All the best,

Tyler @ Capstan Games
Hallo @Tylru
we wish you all the BEST and a HAPPY BIRTHDAY
Birthday-Cake
 
Ahoy folks, Tyler from Capstan Games here.

I've been a long-time lurker of these forums and really love the passion people bring to the art of model ship building. I have to admit, that while I share your passion for the subject material, I've never been successful in sitting still long enough to assemble one of the fabulous kits myself. I did get lucky enough to purchase someone's lovely model of HMS Diana (1794), which is now my pride and joy.

Instead, we've been undertaking the difficult task of bringing this history to life digitally. I founded Capstan Games back in 2021, with the intention of building a games company who's focus was on creating historically accurate video game experiences which could be both entertaining to play, but also and importantly, educational to play!

The maritime history of this period is so rich in stories and lost skills that we've felt it imperative to preserve digitally for future generations to learn about and experience first hand.

With that in mind I'd love to share with you a preview of our digital reconstruction (made by Loïc Derrien) of His Majesty's Brig Speedy, the inspiration for O'Brian's Sophie, and our first planned ship for our game - Ahoy:

Additionally, we're not just recreating the ships of this time, but also the locations! The game takes place in the West Indies around the year 1780. The first location we've reconstructed based on original maps and building plans from the time is Port Royal, Jamaica:

I thought this might be of interest to some folks here, and we'd love to broaden access to video games as a form of entertainment for new audiences who might not have explored them in the past on account of the focuses on modern warfare, orcs, goblins and of course the Fortnite dances.

We're keen to bring historical accuracy to the forefront and hope you can find some enjoyment in our digital reconstructions. Work is being done to bring HMS Pandora (1779), French ship Tapageur (1779), HMS Pegasus (1776), and French lugger Coureur (1776) to life in much the same way as you see here with Speedy.

If you would like to learn more about our efforts, you can find a lot more information on our website:
The late 18th century sailing era is fascinating, especially when you think about the real challenges sailors faced. For those looking to dive deeper into this period, there are plenty of great resources out there. One of the more interesting ones is a platform that blends history and gaming, offering a unique experience of the era. If you're looking to enhance your collection of maritime knowledge, check out http://kingbillyireland.com It offers a great selection of content related to the time period and could complement any sailing game or historical research you’re exploring. It's always great to have more sources when trying to capture the essence of that age!
(P.S. Moderators, feel free to remove that link if it's against policy!)

All the best,

Tyler @ Capstan Games
I joined the discussion because I’ve been dealing with a similar situation and discovered a helpful option: mature meet really nails what I needed—a platform where people genuinely share experiences and vibe on the same wavelength. The community’s supportive, the features are straightforward, and it feels authentic. If you’re exploring connections that go beyond generic apps, that might be a solid direction.
 
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Ahoy folks, Tyler from Capstan Games here.

I've been a long-time lurker of these forums and really love the passion people bring to the art of model ship building. I have to admit, that while I share your passion for the subject material, I've never been successful in sitting still long enough to assemble one of the fabulous kits myself. I did get lucky enough to purchase someone's lovely model of HMS Diana (1794), which is now my pride and joy.

Instead, we've been undertaking the difficult task of bringing this history to life digitally. I founded Capstan Games back in 2021, with the intention of building a games company who's focus was on creating historically accurate video game experiences which could be both entertaining to play, but also and importantly, educational to play!

The maritime history of this period is so rich in stories and lost skills that we've felt it imperative to preserve digitally for future generations to learn about and experience first hand.

With that in mind I'd love to share with you a preview of our digital reconstruction (made by Loïc Derrien) of His Majesty's Brig Speedy, the inspiration for O'Brian's Sophie, and our first planned ship for our game - Ahoy:
Additionally, we're not just recreating the ships of this time, but also the locations! The game takes place in the West Indies around the year 1780. The first location we've reconstructed based on original maps and building plans from the time is Port Royal, Jamaica:
I thought this might be of interest to some folks here, and we'd love to broaden access to video games as a form of entertainment for new audiences who might not have explored them in the past on account of the focuses on modern warfare, orcs, goblins and of course the Fortnite dances.

We're keen to bring historical accuracy to the forefront and hope you can find some enjoyment in our digital reconstructions. Work is being done to bring HMS Pandora (1779), French ship Tapageur (1779), HMS Pegasus (1776), and French lugger Coureur (1776) to life in much the same way as you see here with Speedy. I think it really captures the atmosphere that prevailed in ports and on ships in the 18th century, because sailors were often quite gamblers. Today, players use online services such as https://kaszinoworld.com/, which is quite convenient, but some people prefer the offline component. Gambling has quickly become a favorite pastime among seafarers, offering a way to pass the time and add excitement to their routine. Dice games, card games, and betting on impromptu competitions were common on board, as these games required minimal equipment and could be played almost anywhere.

If you would like to learn more about our efforts, you can find a lot more information on our website:
(P.S. Moderators, feel free to remove that link if it's against policy!)

All the best,

Tyler @ Capstan Games
That looks fantastic—Loïc Derrien's work really brings the ship to life. As a fan of Patrick O'Brian’s novels, seeing the inspiration for Sophie in this form is a treat.
 
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nice video but... seems DOA.

there are better games that do this.. Pirates Gold for starters,, classic fun.

There is another trade based game in the carribean in this time frame, i honestly cant recall the name of it, but you do everything as in pirates gold, but also get to set up towns of your own, and ship yards.. battles, etc. the makers only release it as an internet download,, and my internet wont let me download it.. thus no game for me.
 
Ahoy folks, Tyler from Capstan Games here.

I've been a long-time lurker of these forums and really love the passion people bring to the art of model ship building. I have to admit, that while I share your passion for the subject material, I've never been successful in sitting still long enough to assemble one of the fabulous kits myself. I did get lucky enough to purchase someone's lovely model of HMS Diana (1794), which is now my pride and joy.

Instead, we've been undertaking the difficult task of bringing this history to life digitally. I founded Capstan Games back in 2021, with the intention of building a games company who's focus was on creating historically accurate video game experiences which could be both entertaining to play, but also and importantly, educational to play!

The maritime history of this period is so rich in stories and lost skills that we've felt it imperative to preserve digitally for future generations to learn about and experience first hand.

With that in mind I'd love to share with you a preview of our digital reconstruction (made by Loïc Derrien) of His Majesty's Brig Speedy, the inspiration for O'Brian's Sophie, and our first planned ship for our game - Ahoy:

Additionally, we're not just recreating the ships of this time, but also the locations! The game takes place in the West Indies around the year 1780. The first location we've reconstructed based on original maps and building plans from the time is Port Royal, Jamaica:

I thought this might be of interest to some folks here, and we'd love to broaden access to video games as a form of entertainment for new audiences who might not have explored them in the past on account of the focuses on modern warfare, orcs, goblins and of course the Fortnite dances.

We're keen to bring historical accuracy to the forefront and hope you can find some enjoyment in our digital reconstructions. Work is being done to bring HMS Pandora (1779), French ship Tapageur (1779), HMS Pegasus (1776), and French lugger Coureur (1776) to life in much the same way as you see here with Speedy.

If you would like to learn more about our efforts, you can find a lot more information on our website:

P.S. Moderators, feel free to remove that link if it's against policy! On a different note, for those of you who also enjoy a bit of strategic entertainment or gaming incentives, you might find it interesting to check out the https://mostbet.net.in/promo/bonus/ which are quite popular among fans of interactive digital platforms.)

All the best,

Tyler @ Capstan Games
This is exactly the sort of thing I'd like to see more of. There are plenty of historical games that use the period as window dressing, but actually trying to reconstruct the ships, ports, and day-to-day environment from primary sources is a much more interesting approach.

The Speedy reconstruction looks particularly impressive. Getting the details right on a relatively small vessel like a brig seems like it would be an enormous amount of work, especially when you're trying to balance historical accuracy with something that actually works as a game.

The Port Royal reconstruction is probably just as interesting to me. Ships are one thing, but seeing how the locations around them actually looked and functioned makes the whole period much easier to visualize.

And as someone who enjoys maritime history but isn't necessarily going to spend hundreds of hours building a physical model, there's definitely something appealing about being able to explore these ships and environments digitally.

I also like the educational angle, provided it doesn't turn the game into a museum exhibit where everything fun gets sacrificed for accuracy. The best historical games, IMO, are the ones where you learn things simply because the mechanics make you curious.
 
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This is exactly the sort of thing I'd like to see more of. There are plenty of historical games that use the period as window dressing, but actually trying to reconstruct the ships, ports, and day-to-day environment from primary sources is a much more interesting approach.

The Speedy reconstruction looks particularly impressive. Getting the details right on a relatively small vessel like a brig seems like it would be an enormous amount of work, especially when you're trying to balance historical accuracy with something that actually works as a game.

The Port Royal reconstruction is probably just as interesting to me. Ships are one thing, but seeing how the locations around them actually looked and functioned makes the whole period much easier to visualize.

And as someone who enjoys maritime history but isn't necessarily going to spend hundreds of hours building a physical model, there's definitely something appealing about being able to explore these ships and environments digitally.

I also like the educational angle, provided it doesn't turn the game into a museum exhibit Rejeki Games where everything fun gets sacrificed for accuracy. The best historical games, IMO, are the ones where you learn things simply because the mechanics make you curious.
How to do to balance historical accuracy with something that actually works as a game?
 
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