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Looking for a 3D scanner that is good for small parts

I don't think FDM (filament) printing is the way forward here, at least not on it's own. You can make a very good frame using FDM but the surface finish is generally inadequate. But add a layer of resin-printed, or wood veneer planking, plus resin ornamentation, and it's a different story.
 
I don't think FDM (filament) printing is the way forward here, at least not on it's own. You can make a very good frame using FDM but the surface finish is generally inadequate. But add a layer of resin-printed, or wood veneer planking, plus resin ornamentation, and it's a different story.
I don't think resin printed plank is good idea, but some kind of hybrid FDM+laser cut plywood as a base for planking might be the best solution
 
I am looking for someone/company that does figureines. I need to re-make the figurine that was/is on the stern of the Black Pearl. If anyone know of somebody, would you please let me know.
Thanks.
Phil N
 
Two topics are addressed in this thread that I have some experience with and might be able to offer some useful insight

Topic One Scanners:

Watching the scanner advertisements, the vendors sure make it look easy. Just check out their ads on social media and the majority of the comments read like those in this thread. Easy? Nothing could be further from the truth - especially if you need to edit the mesh produced. (Usually called "point clouds" which I think is an apt description.) One example was shown on the first page of this thread containing bazillions of points. To reduce a mesh by combining adjacent polygons to something you could work with in your lifetime would take more time than it takes to learn how to model and build your own part!

Mesh reduction is very labor-intensive. CAD programs like Fusion, SolidWorks, ProE and the like don't care about polygons. You can change the mesh density within them, but you aren't going to get something that's easy to work with in it's simplest form (four-point polygons) if you ever need to manually edit the mesh.
CAD programs output their meshes in triangles, so the first step is to combine each pair of triangles into a quad (four-point) polygon. I've reduced some humongous CAD-generated meshes, but I had to convert them to STL files and reduce the mesh density before they were worth spending a week of eight-hour days reducing them to prevent my modeling program from choking to death. I specialize in tedious, but the workflow isn't for everyone. It took me several weeks to figure out how to reduce SolidWorks (our CAD program of choice at work) to be compatible with my modeling program which was used to turn the SolidWorks parts into photo-realistic objects. Nobody online seemed to know how to do it.

The first time I sat down with a mechanical design engineer to attempt a conversion, we took down the server at our facility and another connected server in another city. We thought it was just our computer that locked up at first. The chorus of "WTFs!!!!" a moment later that echoed down the halls convinced us otherwise. We never said a word and an onsite IT guru brought everything online after a major outage that lasted a weekend. We refined the procedure with smaller CAD files until we found an optimal solution. I'm sure he's recounting that story to this day at that place.

I've attached a file that explains how I converted it into my modeling program of choice, (Lightwave3D) but it should work with modeling programs like Blender, Maya, and others too.

I posted how to do this years ago in the main Lightwave forum that generated a lot of thanks and interest, but it assumed you're using SolidWorks. At the time, I imported the STLs exported by SolidWorks, into LW as OBJs without using any additional software. The workflow was a free solution that the community loved.

The conversion program mentioned below, is from Canada, which didn't meet the US-made software criteria for where I worked, but I have it installed on my personal computer for times I find a cool file built in say, Maya and need it converted without having to own a copy of Maya.

This is a paid program I've used for nearly twenty years called "PolyTrans64" which can turn nearly any CAD or modeling program output file into an STL. You can check their site and decide if it fits your needs and budget.


Topic Two: Printer Resolution

There is no comparison between FDM (filament) and Resin print resolution when detail counts. It just isn't physically possible because of hardware limitations.

The default hole diameter on most FDM printers extruding molten plastic filament is .4 mm. I've seen smaller, (and larger) but the smaller sizes clog so easily it's a PITA to deal with the aftermath.

Once a .4mm bead is laid on the warm build plate, the next layer has to be compressed against it. Let's say by half for a .2mm layer height (I'm being generous). The result is the visible layer lines common to nearly all FDM printers. Great for Braille, but not-so-good for modelers. When removing layer lines, you either get to spend an inordinate amount of time sanding, or covering the part with an epoxy-like finish and you'll still get to sand. Acetone vapor smoothing can be used, but have fun using it. That's just for the surface finish - FDM cannot get the resolution needed by most of the highly-detailed model parts used in this hobby unless you're printing at a scale so large, you actually could float in.

Resin printing can get down to 22 microns (and smaller.) That's .022mm compared to .4mm in the example cited above. After using several ridiculously expensive ($6K) high-maintenance, FDM Raise3D printers at work for years, I took a chance and splurged on a $500 Amazon deal for a 50-micron printer and UV cure station for home use.

My first submarine hull section was silky-smooth and needed just a few minutes of 600 grit sanding to be ready for priming. I took the parts to work and every engineer that saw them was blown away by the level of detail, which looked like it was machined or injection-molded. I hope they added a few resin printers after I retired.

FDM printing is great for fixtures and jigs though. FDM printing is fast, and it isn't very messy. (Unless there's an issue and the print head gets stuck in a molten blob of plastic, or it starts air-printing and you return to a printer full of spaghetti.) PLA is non-toxic but easily warps when heated. ABS requires a heated enclosure. I lost a completed PLA submarine hull when I painted it and left it to dry outside for ten minutes in the sun once after investing days sanding it and returned to find a banana. Lesson learned.

Resin printing is for detail work and smooth parts that require minimal sanding if they're modeled with small polygons. Large polygons can be seen as faceted surfaces and require sanding to remove, but nothing on the order of FDM prints.

Resin printing is messy as hell. I don't advise doing it in a room inside a house - especially if you're married. It needs a specially-prepared work area, with surfaces protected by silicon mats and smooth floors like concrete. The fumes can be a little toxic and require a ventilated space that is climate-controlled. The temp band is usually centered around 72 degrees. A heated enclosure can be used but the thermostat's duty cycle is important to prevent banding on the model.

Resin is slightly corrosive, so rubber gloves and eye protection are required until it is cleaned with IPA, rinsed with water, and cured with UV light. If any resin gets on your gloves, it will etch the plastic covers that most printers use. Get a drop flicked in an eye and you've got serious problems - especially if it cures even a little bit under ambient light. Spill resin, (and you will) and you'll thank the day you put a paper towel holder within easy reach.

Before every cleaning cycle, I cut paper towels into different sizes for the amount of resin I need to clean off my tools and build plate.

Routine parts cleaning is messy. The outside of the part is covered with liquid resin. The only cured part is the space between the layers. Some folks like to submerge their printed parts for a few minutes in 91 IPA in a cleaning station that may have an agitator. (IPA dissolves resin and will ruin your detail if you forget about it while it's submerged.)

Then you have to place the part in water to rinse off the remaining resin and dry the part with compressed air. If you cure it with water on the part, it leaves a white film you have to clean off.

After cleaning, you have to deal with the waste.

I started out submerging my parts in IPA which got expensive. On a large format machine, you can easily use a gallon and it is less effective with each cleaning cycle.

I read a tip online about spraying a finished part with IPA in a spray bottle with the part in a plastic tub along with an inexpensive foam brush and reduced my IPA use by 95%.

The brushes last a couple of cleaning cycles and get tossed in the trash, along with the contents of the plastic tub, which is usually just a couple of tablespoons of IPA. It evaporates but still stinks up the garage, so I place the plastic-lined trash can outside when necessary. The used water goes in a plastic jug and any resin settles on the bottom where it's cured by sunlight. I pour out the water and toss the jug.

Both of the plastic tubs I use, (for resin cleaning and water rinsing) get wiped down with clean paper towels sprayed with IPA after each use. The "clean" tub (for water rinsing) will get covered with sticky, uncured resin residue.

The first couple of times I cleaned my resin parts, (after four years of FDM printing at work) I was depressed. Cleaning parts took so much longer than pulling off a bunch of plastic filament supports with my bare hands when FDM printing. I got used to it and could do it faster, but it wasn't until I quit submerging my parts that it became bearable, and less expensive. Now, it's a 20-minute process and much more tolerable. Having a dedicated, protected spot in the garage to clean parts with everything set up beforehand is a big timesaver.

The incredible detail and minimal sanding (if required) is worth the extra time and effort to print with resin.

Support removal is easy. Once I soak the part in hot water, (to help release the part from the build plate, with the aid of a thin, metal scraper) the supports soften. I either pull them off with my gloved hands or cut them off (if it's a super-delicate part) with nippers after curing.) The supports go into the trash containing paper towels and IPA.

The learning curve for resin print slicing is steeper than FDM. One of my favorite FDM printing slicers has always been ideaMaker - free from Raise3D. The same screen graphics are replicated on their (large) 3D printers.

I use ChituBox Pro for slicing STLs when resin printing.

I hope this doesn't put anyone off regarding resin printing, but if you're on the fence, you need to know these things before pulling the trigger and/or getting divorced. My brother-in-law bought a resin printing setup for his gaming miniatures without knowing any of this, and thought he was going to do this indoors on his card table in a carpeted room. I brought him to his senses, and he got a refund without opening the boxes.

If you love the detail of resin printing but hate the hassle, your best bet is to have someone else do it for you.

For the conversion procedure below, substitute "Lightwave" for whatever modeling program you're using if converting to an editable mesh.

I hope this helps!

CC

Questions? Fire away.

CC
 

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don't think resin printed plank is good idea, but some kind of hybrid FDM+laser cut plywood as a base for planking might be the best solution
I did some experimenting around a large printed hull 2 or 3 years ago, using lapped resin planks that fitted together perfectly. The compound curves were designed in, so there was no trimming, bending, sanding etc. Just a quick buff with a very fine grade sanding paper to soften the joints a little.
 
There is a topic on MSW where some software is used to make STL files from a simple drawings or pictures. The ornaments are easy using it. This eliminates need for scanner.

yes, thanks. I tried a few of those. Either I didn`t do it right or it doesn`t work properly. Not sure
 
That’s disappointing to hear - after seeing the samples in that thread I had high hopes.

I guess this is too late to be of immediate use and hopefully you will in any case have more joy than I did. Last year I bought a Creality CR-Scan Ferret SE 3D Scanner, as it was being heavily discounted at the time. I wanted to scan the 1/100 Heller Victory hull, so that I could get a perfect fit for the 3D stern I'd modelled a while back, and I had it in mind to scan ornaments, figures, organic shapes etc, the same as you. I'd been in touch with a few professional outfits beforehand regarding the hull. The cost of them doing it was far too high and they had all implied that this kind of detail would need a top grade industrial scanner. I figured I didn't really need perfection, just 'good enough', so bought the ferret.

I made many, many attempts to scan the hull but could never get anything really useful. The scanning itself was a pretty painful process as the scanner keeps losing it's reference. (In the first of the pictures below, the black-ringed white dots are self-applied stickers that give it reference points). But even if the scanning had been easy, the quality was miles off 'good enough'. The picture on the left shows the scan with a 'skin' applied. "Wow", you think, when you first see this, "this scan is going to be amazing". But unfortunately it's really just a photo rendition overlayed onto the scan data. The actual scan product is the picture on the right. The broad shape is okay but every bit of detail is so soft that it would have been the work of months to recreate this accurately. See those nice sharp gunports on the left? It was impossible to determine the edges on the model on the right. It was the same for all the detail. As Rick says, scanning is only the first bit; converting it into something useful and printable is another thing altogether. After a few months of intermittent attempts, I gave up, sold the scanner and got the tight fit by trial and error. I'll be curious to see how you get on. Better than me, I hope.

On another thread this week I've talked about Meshy 6, an app that uses AI to create 3D shapes from photos, drawings, text. I'll definitely be giving this a try for Soleil Royale ornaments, as well as the Victory figurehead.

View attachment 557097View attachment 557096
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I picked a scanner that works with small detail. I have received it in the mail yesterday and I will try to find some time to test it.
 
Please do show and tell. I see what you went for now, after re-reading the thread. £900! Wow.
No it's less that £900. I got it on special for about 1000 CDN $. If my wife allows me to keep it, I would call it an early Christmas present.
We'll see. If it doesn't work I will return it and never look at another scanner again.
 
Here is a dilemma that I didn't anticipate. The quality of the metal fittings is poor thus even if I scan them the best I can get in terms of details is limited to the piece. So now, I have to find a way to fix the scanned image. I wonder if Blender could help in this endeavor? I am not very familiar with it but I guess I will have to see what it is capable of doing. Oh well. I don't mind the distraction. We'll see how it goes...
 
So I managed to get one piece done. I have 30 of these to make. It just needs to be painted with gold paint that I have to buy. I did have to use blender to tidy up the part, but it worked out ok. This isn't a simple matter of turning on the scanner and boom there is your obj file. There are some manipulations that need to be done to the scanned image. I chose blender for this purpose, but there are other software that do the same thing. Anyways I just want to say that this will be a long job to get all the parts printed out. The box of fittings for the Soleil Royal, for example, is quite heavy. I think replacing them with the plastic parts will help a lot. It replicates the metal part pretty well. I painted the part matte white so as to remove the shininess from the metal. That made a big difference.

I know the part looks odd, but that is what I was given to work with, so that is what I will be using.

Screenshot 2025-11-19 154827.png
 
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I can recommend gold art pens. I use these two and find them much better than airbrushing model paint. They're especially useful when I'm drafting an object and want to see what it'll look like painted. Two minutes to apply, another two to dry, instant gratification :). I prefer the Pentel, partly because I was able to buy spare felt nibs, which allows me to shape and/or feather a nib for specific purposes.

It looks li1763587857628.pngke you've had more success then me with scanning, but have run into the same issue of it not giving sharp edges, unless you've smoothed them out in blender.
 
I can recommend gold art pens. I use these two and find them much better than airbrushing model paint. They're especially useful when I'm drafting an object and want to see what it'll look like painted. Two minutes to apply, another two to dry, instant gratification :). I prefer the Pentel, partly because I was able to buy spare felt nibs, which allows me to shape and/or feather a nib for specific purposes.

It looks liView attachment 558081ke you've had more success then me with scanning, but have run into the same issue of it not giving sharp edges, unless you've smoothed them out in blender.
Thanks. That's a good idea. I didn't smooth them out in blender. Actually the original piece doesn't have sharp edges either. What I noticed is that it wasn't symmetric so I bisected the original image and mirrored it onto the other side. It looks much better than the cast metal part, believe me. Manufacturers really need to get away from those darn britannia metal fittings.

As another comment, Blender is not easy to use. It seems to me like they packed it with features at the expense of an easy to use interface. Well it's free so I can't really complain.
 
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What's interesting about the Soleil Royal is the variety of ornaments that adorn the ship. The attched figure shows this variety. I am not too sure what that material is, wax maybe?
This will definitely be a challenge to scan and print.

Screenshot 2025-11-19 180858.png
 
I’ve sat down determined to learn the basics of Blender two or three times over the last few years, using recommended tutorials, but it’s like being 11 years old again when I had to do Greek at school. While I still draw on the tiny bit of Latin they managed to drum into me before concluding I was thick as a brick - it’s very handy as a gardener - I haven’t retained one iota of Greek? (See what I did there ). When I’ve had no choice but to use a sculpting package I’ve used Meshmixer. It’s also free but fractionally easier than blender.

I thought there were more ornaments than that on the SR. I closely follow Marc’s extraordinary build (Hubac’s Historian), ditto the piece of pure art by John Ott earlier this year, and there seemed to be loads and loads of figurines to do. I have the Heller kit but have deliberately left it untouched so far, but when I gave it the once over I did think that a lot of the side decorations wouldn’t be too hard in F360, with a bit of tweaking in Meshmixer. The figurines, well that’s where I’ll probably be spending £16 per month on Meshy, though I’ll be really interested in how you go, especially how it handles bits that do have sharp edges.

Without having seen your kit pieces so based only on the picture, might they be resin castings?
 
I’ve sat down determined to learn the basics of Blender two or three times over the last few years, using recommended tutorials, but it’s like being 11 years old again when I had to do Greek at school. While I still draw on the tiny bit of Latin they managed to drum into me before concluding I was thick as a brick - it’s very handy as a gardener - I haven’t retained one iota of Greek? (See what I did there ). When I’ve had no choice but to use a sculpting package I’ve used Meshmixer. It’s also free but fractionally easier than blender.

I thought there were more ornaments than that on the SR. I closely follow Marc’s extraordinary build (Hubac’s Historian), ditto the piece of pure art by John Ott earlier this year, and there seemed to be loads and loads of figurines to do. I have the Heller kit but have deliberately left it untouched so far, but when I gave it the once over I did think that a lot of the side decorations wouldn’t be too hard in F360, with a bit of tweaking in Meshmixer. The figurines, well that’s where I’ll probably be spending £16 per month on Meshy, though I’ll be really interested in how you go, especially how it handles bits that do have sharp edges.

Without having seen your kit pieces so based only on the picture, might they be resin castings?
Good question. Maybe the picture doesn't show everything. I will try to do an inventory today so that I can figure out what I will scan and what I will not. The box of fittings is quite heavy.
 
I thought there were more ornaments than that on the SR. I closely follow Marc’s extraordinary build (Hubac’s Historian), ditto the piece of pure art by John Ott earlier this year, and there seemed to be loads and loads of figurines to do.
Because there're. Not to criticize anyone choices, but ZHL version is even more clunky than deagostini. If you don't want to build Heller's SR I suggest finding somewhere mantua/sergal edition. It reasonably made for it's date of production. You can compare which company managed to capture beauty of Tanner's model

7817253.jpgSaved by Stephen Lok Soleil Royal.jpg
s-l1200.jpg
658.jpg
g1669_Soleil_Royal_029.jpg
 
So I managed to get one piece done. I have 30 of these to make. It just needs to be painted with gold paint that I have to buy. I did have to use blender to tidy up the part, but it worked out ok. This isn't a simple matter of turning on the scanner and boom there is your obj file. There are some manipulations that need to be done to the scanned image. I chose blender for this purpose, but there are other software that do the same thing. Anyways I just want to say that this will be a long job to get all the parts printed out. The box of fittings for the Soleil Royal, for example, is quite heavy. I think replacing them with the plastic parts will help a lot. It replicates the metal part pretty well. I painted the part matte white so as to remove the shininess from the metal. That made a big difference.

I know the part looks odd, but that is what I was given to work with, so that is what I will be using.

View attachment 558067
You can try to add some details to it in sculpting mode
Original crest looks like this

664.jpg
 
I don't think I will be buying a new model. I'll work with the ZHL model that I have. If I can use the sculpting functionality of Blender properly I may try to clean some of the fittings up. I really just want to remove some of the weight off the boat. There are some ornaments that are really heavy.
Good question. Maybe the picture doesn't show everything. I will try to do an inventory today so that I can figure out what I will scan and what I will not. The box of fittings is quite heavy.
So best I can tell, what is displayed in the instructions is what is in the box. A lot of the pieces are replicated. For example there is one piece that is replicated 30 times.
 
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