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How to make gunport wreaths

I am assuming (I know,,,, a bad idea to assume) you want to wind up making wreaths for a model. I stink at 3D drawing so made a wreath using modeling clay. Once it was made and baked I mixed a small batch of silicone molding material and stuck the clay piece in the uncured silicone. Once the silicone cured I pulled out the clay master and then mixed some resin and catalyst and poured it into the silicone mold. Once the poured resin wreath was hard I just picked it out of the silicone mold and repeated the resin casting until I had the right number of wreaths. Last step was to paint them with a gold tubed artist acrylic paint.
Allan
 
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I am curious, how do yall make the wreaths on 1600s early 1700s ships in blender or something, Im stuck, half the reason I joined this forum tbh XD
I assume you wish to print wreath decorations on a 3-D resin printer. Blender is extremely complicated to start learning how to use, but gets better with practice. You need to teach yourself the basic modelling tools in Blender. One method is starting with making a torus (donut) shape and sculpting and trimming from there. What have you tried so far, and do you have a picture of the wreath you are wanting to model which you can post here? Here is an example from the early 17th century:

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Another from the year 1695:
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Here are some metal castings of gun port wreaths for sale on eBay.
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There is a wreath model for sale for $1 on Cults-3D website which may be what you need: WREATH
 
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He's talking about making a 3-D computer model in the software Blender 3-D.
I figured that he was writing about going into a 3D modeler. I was just not sure what use there would be involving a virtual wreath with a scratch wooden model.
I block any thoughts of 3D printing so I did not consider that part. I only have any experience with vertex modeling. A vertex model - back when I ... - would be a simple torus with mapping that supported a complex texture of the wreath carving. Not much help for wood.

From my perspective it is unfortunate, but the 3D printing virus seems to have become fully endemic.

For what the wreath looks like, it would probably help to be familiar with what was carved:
Carving the Acanthus Leaf
by Mary May

Acanthus Carving and Design by Bob Yorburg

Complete Guide to Architectural Carving: 7 Skill Building Exercises to Master the Techniques
By Kurt Koch

Guide for Drawing the Acanthus, and Every Description of Ornamental Foliage
By James Page and I. Page
 
I figured that he was writing about going into a 3D modeler. I was just not sure what use there would be involving a virtual wreath with a scratch wooden model.
I block any thoughts of 3D printing so I did not consider that part. I only have any experience with vertex modeling. A vertex model - back when I ... - would be a simple torus with mapping that supported a complex texture of the wreath carving. Not much help for wood.

From my perspective it is unfortunate, but the 3D printing virus seems to have become fully endemic.

For what the wreath looks like, it would probably help to be familiar with what was carved:
Carving the Acanthus Leaf
by Mary May

Acanthus Carving and Design by Bob Yorburg

Complete Guide to Architectural Carving: 7 Skill Building Exercises to Master the Techniques
By Kurt Koch

Guide for Drawing the Acanthus, and Every Description of Ornamental Foliage
By James Page and I. Page
While 3-D printing may not be your cup of tea, being a talented wood carver, many of us are not talented at carving wood, so we turn to alternative methods. This does not diminish the talent of wood carving as it applies to ship modeling, but it allows those with different talents to enter the realm of ship modeling and still be able to create works of beauty.

If 3-D printing is a disease as you describe, then my acute exposure to the work below should have killed me 100 times over. :D
1791334494244.png
 
After retiring and getting into the hobby, I’ve had the chance to learn quite a few new things, and 3D printing is definitely on my list. Right now, I’m trying to learn Blender and Fusion 360.

The truth is, learning to use these new technologies and software will not only help me build the ships I’m interested in, but also keep my brain active and challenged.
 
I figured that he was writing about going into a 3D modeler. I was just not sure what use there would be involving a virtual wreath with a scratch wooden model.
I block any thoughts of 3D printing so I did not consider that part. I only have any experience with vertex modeling. A vertex model - back when I ... - would be a simple torus with mapping that supported a complex texture of the wreath carving. Not much help for wood.

From my perspective it is unfortunate, but the 3D printing virus seems to have become fully endemic.

For what the wreath looks like, it would probably help to be familiar with what was carved:
Carving the Acanthus Leaf
by Mary May

Acanthus Carving and Design by Bob Yorburg

Complete Guide to Architectural Carving: 7 Skill Building Exercises to Master the Techniques
By Kurt Koch

Guide for Drawing the Acanthus, and Every Description of Ornamental Foliage
By James Page and I. Page
ah, I dont like 3d printing personally, I just like making 3d models- Id love to try learn wooden crafting for these
 
u want to wind up making wreaths for a model. I stink at 3D drawing so made a wreath using modeling clay. Once it was made and baked I mixed a small batch of silicone molding material and stuck the clay piece in the uncured silicone. Once the silicone cured I pulled out the clay master and then mixed some resin and catalyst and poured it into the silicone mold. Once the poured resin wreath was hard I just picked it out of the silicone mold and repeated the resin casting until I had the right number of wreaths. Last step was to paint them with a gold tube
While 3-D printing may not be your cup of tea, being a talented wood carver, many of us are not talented at carving wood, so we turn to alternative methods. This does not diminish the talent of wood carving as it applies to ship modeling, but it allows those with different talents to enter the realm of ship modeling and still be able to create works of beauty.

If 3-D printing is a disease as you describe, then my acute exposure to the work below should have killed me 100 times over. :D
View attachment 641883
I really need to up my game, this is amazing- how did you make such fine details, or more realistically, how long??1791387699577.png
 
ah, I dont like 3d printing personally, I just like making 3d models- Id love to try learn wooden crafting for these
I understand. You prefer the traditional methods for model making. Those methods require specific and practiced talent at carving. Many of us can only wish we were capable of making models using those methods. This forum not only provides a place to learn them, but also their alternatives.
 
I really need to up my game, this is amazing- how did you make such fine details, or more realistically, how long??View attachment 641940
Creating decorations using Blender 3-D started in June 2024, over two years ago. We all wish we could carve extravagant parts for our models from wood. I have prior experience as a self-taught 3-D computer modeler, so learning Blender software began with years of a head start using other programs like Lightwave 3-D. I cannot carve, and carving mistakes are permanent and so wasteful of time and material that a method for making decorations which allows for corrections was required. a 3-D computer model can be edited and corrected in minutes or a few hours. Re-carving a new piece of wood takes days, and there's no guarantee another mistake won't require you to start over again. If you know your talents, you can select the methods that work best for you. Resin printing 3-D models is easiest for me. If I could carve as well as @janos does, I would have.
1791389224448.png
1791388890621.png
 
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wow, How do you make those decorations? Im working on the stern of a ship quite similar - do you sculpt it or is it all hard-surface?
One at a time. Most of them used both hard-surface AND sculpting techniques. Many of them used new techniques and functions I never used before, teaching me more about Blender 3-D as new models were made.

I started with hard surface models combining multiple objects together using boolean functions. Boolean functions in Blender were very messy, leaving lots of unattached points and edges and many internal polygons that should have been erased or merged with other polygons. Cleanup was a major part of making the models. Most of my models still have non-manifold edges, although they may still print properly. Printing will reveal new problems when I get to that stage. Booleans in the latest version of Blender, 5.2.2 LTS, are far cleaner than Blender 3.8 when I started. I trust them more now, but they are still messy. If there were any function I would ask the Blender developers to improve on, it would be boolean functions. Most third party addons still fail terribly at repairing my objects by removing non-manifold edges, filling holes, and removing partially and fully internal polygons.

Other techniques used include:
1) using curves to create an array of chain links to make chains,
2) using curves to create viny/leafy objects,
3) placing armatures of bones inserted into others' objects obtained as free assets online and re-pose them into new positions,
4) sculpting to reshape and add features to existing objects,
5) use of bump texture maps to add complex textures or shapes to fine meshes,
6) remeshing messy objects to even our and reduce polygon densities and attempt to remove mesh flaws, and
7) converting 3-D objects in bas reliefs using a Blender addon called Bildeform.

All of these techniques were self taught using YouTube videos and simple practice making the objects. My early objects are simple and crude and later ones are actually approaching elegance, despite the ongoing lack of good topology. Bear on mind these objects are not suitable for video or animation, just printing. So, they don't have textures or use proper topology to control shading and promote good video rendering. Many of my objects may show large facets when printed, even when printed in small sizes for us on my model. If I could hire a professional modeler to cleanup and re-topologize my models, I would, but it would be costly. Suffice to say, the work is adequate for the one model I am building, and perhaps others will find them useful after I worked the problems out of them after test printing the first batch.

Learning Blender 3-D and making some complex decorations in great number for HMS Sovereign of the Seas has been a long 2+ year endeavor and the learning never stops. All this just because I wanted to make a cool toy boat. . . ROTF
 
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