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Fusion with Claude MCP to create difficult shapes

Joined
Jul 18, 2024
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Caveat: I have a paid subscription on Claude and Fusion, so I am not sure if this works on free tiers. But it should, as the hard work is done locally. And I am pretty sure there will be similar connectors between e.g. FreeCad.

I installed the connector between Claude and Autodesk ai to see if that would help with creating difficult shapes. And it does. I simply described a canoe with some specs (LxWxH plus where the put the width and that I wanted a slight curve off Xmm. No fancy stuff and certainly not a realistic canoe, but good enough to see if this works. Two iterations and 15 minutes work and I had what I expected. To note: I will see what happens when I inject real cross sections, stations and whatnot to create e.g. a destroyer hull. But for a first test and after 15 minutes, I am surprised.

The design is fully configurable, just like I had had created it myself.

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Impressive work!
Biggest challenge is describing what you want. This was a free shape test and even that required a few iterations. Not because the system couldn’t create it, but because my prompt was vague.

I think that the best trick is to first describe the general plan, e.g. “We are going to design a Canadian canoe that can hold three people. Scale is 1/:20. Goal is to end with a 3D printable design with machine XYZ with specs ABC’.
 
OK, I did another test, now with a plan as we normally use. It took three iterations to get it right, mostly around the bow. And it is still not 100% to my liking, but with what Claude did in Fusion, I can now bend and loft with the existing lines, instead of having to create each one by hand.
This is still a pretty simple hull. A more complex one will need some thinking about how to cut it to two or three parts. For instance when designing a Spanish Galeon, I would create the bottom part of the hull and then the castles. If you try that in one go, things will go pear shaped. And in this test I would have used less ribs, as the rule is to use as little as possible. But overall a pretty interesting tool. It takes away a lot of pain and frustration regarding the standing ribs connecting to the horizontal guide lines.

For the nerds: this was the prompt I started with, which resulted in a 95% correct hull. It is as simple as that. The iterations were simple prompts: 'delete section XYZ and reloft' and such commands.

Prompt:
Use the Fusion connector to create a boat hull of a Vosper Motor Torpedo Boat.
Attached find the line plan for this boat. I only want the hull. Do not design or create anything else.
The Fusion design must be 1000mm long. Derive all other measurements from the drawing. Use 3mm for hull thickness.


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This is really amazing work. I just paid my annual subscription for my SolidWorks license and I really wonder what I am getting. During the past year, I had four difficulties and was able to resolve them with AI in minutes, while the VAR took a few days just to acknowledge my request.

So, during the past year, I have been using AI more and more to solve my SolidWorks issues and my designs are getting better, and I am drawing them faster and faster.

However, I have not yet tried to create a hull like you have done, using an AI tool. This is really great stuff. I will see if this will work with SolidWorks itself.
 
The most impressive and useful thing here, from my perspective, is how fair the lines are. I’m not at all familiar with these connectors but will certainly be having a look tomorrow, as I’ll need to fair my Soleil Royal quite shortly.
 
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