Those guys are ripped! Better not let the gals with the boobs get sight of them. Won’t be able to keep anyone in place.
![]() |
The beloved Ships in Scale Magazine is back and charting a new course for 2026! Discover new skills, new techniques, and new inspirations in every issue. NOTE THAT OUR NEXT ISSUE WILL BE July/August 2026 |
![]() |
![]() |
As a way to introduce our brass coins to the community, we will raffle off a free coin during the month of August. Follow link ABOVE for instructions for entering. |
![]() |
And one would need to build yet another ship to have enough space for all their offspring!Those guys are ripped! Better not let the gals with the boobs get sight of them. Won’t be able to keep anyone in place.
Blender 5.2.2. LTS. I'm still waiting for the Blender Devs to make the boolean functions work better.Very nice... Is Blender 4.4 ?

Is this something you know them to be working on?Blender 5.2.2. LTS. I'm still waiting for the Blender Devs to make the boolean functions work better.
I’m a beginner too, and most of my models rely on hard surface modeling techniques which are slow. The Boolean functions, unify, and difference, are the ones I use most, but they are very prone to making a mess out of your polygon mesh, leaving unfused polygons, overlapped, polygons, and internal geometry that has to be cleaned up manually. The functions themselves need to be improved upon. Most of the modeling work I do is clean up because of these messy functions. I have no idea if the developers are improving on the boolean functions, but they really need an overhaul. They often do more damage than good.Is this something you know them to be working on?
I'm really a beginner, but I have had no trouble adding and subtracting simple shapes.
Do your problems have to do with more complex objects like you are showing here?
Lees news, more stability... First time i used Blender 3,2, next i had breake... Now 4.4... ...Relearning the interfaceI’m a beginner too, and most of my models rely on hard surface modeling techniques which are slow. The Boolean functions, unify, and difference, are the ones I use most, but they are very prone to making a mess out of your polygon mesh, leaving unfused polygons, overlapped, polygons, and internal geometry that has to be cleaned up manually. The functions themselves need to be improved upon. Most of the modeling work I do is clean up because of these messy functions. I have no idea if the developers are improving on the boolean functions, but they really need an overhaul. They often do more damage than good.

You copied my abs! Were you in my gym during my work out? Actually, those are excellent looking pieces. By the way, what does hancing mean?The port side hancing pieces for the waist were done, Aolus and Neptune, incorporating the AI generated scupltures.
View attachment 644805
View attachment 644806
View attachment 644803
ship-carpentry: Forming a curve, arc, or bevel (such as the arc at the springing of an elliptical arch or a curved contour on a ship's deck). These figures bridge the level of the railing of the waist to the railings of the forecastle and halfdeck.You copied my abs! Were you in my gym during my work out? Actually, those are excellent looking pieces. By the way, what does hancing mean?

