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HMS Sovereign of the Seas - Bashing DeAgostini Beyond Believable Boundaries

Blender 5.2.2. LTS. I'm still waiting for the Blender Devs to make the boolean functions work better.
Is this something you know them to be working on?

I'm really a beginner, but I have had no trouble adding and subtracting simple shapes.

Do your problems have to do with more complex objects like you are showing here?
 
Is this something you know them to be working on?

I'm really a beginner, but I have had no trouble adding and subtracting simple shapes.

Do your problems have to do with more complex objects like you are showing here?
I’m a beginner too, and most of my models rely on hard surface modeling techniques which are slow. The Boolean functions, unify, and difference, are the ones I use most, but they are very prone to making a mess out of your polygon mesh, leaving unfused polygons, overlapped, polygons, and internal geometry that has to be cleaned up manually. The functions themselves need to be improved upon. Most of the modeling work I do is clean up because of these messy functions. I have no idea if the developers are improving on the boolean functions, but they really need an overhaul. They often do more damage than good.
 
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I’m a beginner too, and most of my models rely on hard surface modeling techniques which are slow. The Boolean functions, unify, and difference, are the ones I use most, but they are very prone to making a mess out of your polygon mesh, leaving unfused polygons, overlapped, polygons, and internal geometry that has to be cleaned up manually. The functions themselves need to be improved upon. Most of the modeling work I do is clean up because of these messy functions. I have no idea if the developers are improving on the boolean functions, but they really need an overhaul. They often do more damage than good.
Lees news, more stability... First time i used Blender 3,2, next i had breake... Now 4.4... ...Relearning the interface :eek::eek::eek:
 
You copied my abs! Were you in my gym during my work out? Actually, those are excellent looking pieces. By the way, what does hancing mean?
ship-carpentry: Forming a curve, arc, or bevel (such as the arc at the springing of an elliptical arch or a curved contour on a ship's deck). These figures bridge the level of the railing of the waist to the railings of the forecastle and halfdeck.
 
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