I can only agree with this without reservation. Perfect.Very nice quarter badge. I'm sure that the next project will suit you perfectly, very neatly done.
Everything about the badge is striking but my big question like Chestcutter's, how did you do that?Also is the proud ridge of the lower decoration a separate piece of wood or part of the whole?
But really, how did you create the recesses in the lower decoration and how did you get that knob so perfectly smooth, levelled and formed?
Also is the proud ridge of the lower decoration a separate piece of wood or part of the whole?
Everything about the badge is striking but my big question like Chestcutter's, how did you do that?
Brilliant! Absolutely Brilliant!Ridge: that one is modeling magic ...
Well you know how many times I changed the panels on the walls of my NL ship! There were people who thought I would never move past that.You know that thing that happens when you add something to your ship and think you're happy with it - but then every time you walk past the ship your eyes are drawn to what you just installed because there is just something wrong there...
Here is the latest iteration of the munnion covers. Before and after:
View attachment 489756 View attachment 489757
I'm not sure this is quite there yet...
I know you've been following my Flying Cloud build. So, I know you understand how well I can relate.You know that thing that happens when you add something to your ship and think you're happy with it - but then every time you walk past the ship your eyes are drawn to what you just installed because there is just something wrong there...
Here is the latest iteration of the munnion covers. Before and after:
View attachment 489756 View attachment 489757
I'm not sure this is quite there yet...
I think I understand your doubts, Paul. But now the attention is drawn to the individual part even more. That was also the case with the windows on Dean's @Dean62 model. But now that they are provided with all the 'in's and out's' you first look at the whole and those earlier attention-grabbing details are less noticeable.You know that thing that happens when you add something to your ship and think you're happy with it - but then every time you walk past the ship your eyes are drawn to what you just installed because there is just something wrong there...
Here is the latest iteration of the munnion covers. Before and after:
View attachment 489756 View attachment 489757
I'm not sure this is quite there yet...
You know that thing that happens when you add something to your ship and think you're happy with it - but then every time you walk past the ship your eyes are drawn to what you just installed because there is just something wrong there...
Here is the latest iteration of the munnion covers. Before and after:
View attachment 489756 View attachment 489757
I'm not sure this is quite there yet...
Maybe the sides and the tops and the bottoms of the plinth ALL need to be angled?
Hi Paul. IMHO: if you make the blocks on top and bottom of the columns as high as the profiles of the windows, then they are more in balance.Thanks for the engagement, guys. The visuals are quite tricky. I had another version where the blocks at the top and bottom of the column (I'll call them plinths even though they aren't) were beveled but that looked even worse:
View attachment 489793
I am constrained by the very narrow lip above and below the columns (I did have another version that featured a molded upper and lower plinth but that extended outside/beyond the lip and drew too much attention to itself). I have not tried Dean's suggestion to do the shaping subtractively. Maybe the sides and the tops and the bottoms of the plinth ALL need to be angled?
I have seen only two models (swan class builds) that get this right. At this point I am struggling seeing and producing the geometry at scale...