- Jul 20, 2022
Dear BernardI personally use a technique with drawings of front views, side views etc., printed at the right scale on transparent paper. It is very efficient to see the parts of the wood to be removed:View attachment 343928
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Thanks Shota,good evening dear friends
Tonight I continued with the carving, while this evening I focused on the left hand and the areas around it. First I will answer Stephen's question, I use a combination of several manual carving chisels alongside an electric dremel. In Dremel, I use diamond nail polishers, ball drills of 0.5-1 mm size, sanding/sharpening stones, magnifying glasses and sharpening accessories.
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Now let's go back to the carving of the sleeve/left hand, before carving I examine the drawings carefully and transfer them onto the wood and start carving. I am slowly making the contours of the sleeve as well as the fit to the jacket in the lower part as well as in the chest to neck area.
I'm still in the middle of the process,
think this time too the pictures will express the carving process , more than words.
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Hi Bernard,I personally use a technique with drawings of front views, side views etc., printed at the right scale on transparent paper. It is very efficient to see the parts of the wood to be removed:View attachment 343928
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Hi Shota,Dear Bernard
Thank you for sharing this technique with me, I will try to use it in the coming days when I return to carving.
I would appreciate any advice and guidance with an emphasis on the face area of the character.
In my case, it's not about luck, it's about hard work. I extract the front views, the right views etc. from a 3D model that I also draw. The 3D drawing of sculpture is exactly the same intellectual exercise as woodcarving. It is essentially the understanding of the form. When you know how to carve in 3D you also know how to carve in wood.Hi Bernard,
Yes, using front-side-rear elevations makes the carving relatively easy and if you have the luxury to own all of these, you are very lucky!
No-one can appreciate the 3D modelling more than I do as I was working with Solidworks for 16 years and created quite a lot of highly sophisticated 3D models so I know what I am talking about... I also own Zbrush but I did not invest more time to learn it. Beyond the usual laziness for not learning Zbrush my other argument was that finishing up a 3D model can be achieved on two ways: 3D print or CNC carving. I don't value a 3D printed sculpture on a model so let's put this one aside. (and the cast metal decorations, supplied by most European and American kits are even worse than these.) For CNC finish you have to make the model (100% of time) than creating all the necessities (toolpatch etc) - another 50% of time - so why do all these when I can carve the figure in 100% of time? Not talking about the necessary investments for hardware and software - so I stuck by carving. Having said that I am just breaking my own rules for carving each and every piece of decoration on my current De Crone model as I am making a mixture of carving and using polymer clay due to the high degree of repetitions.In my case, it's not about luck, it's about hard work. I extract the front views, the right views etc. from a 3D model that I also draw. The 3D drawing of sculpture is exactly the same intellectual exercise as woodcarving. It is essentially the understanding of the form. When you know how to carve in 3D you also know how to carve in wood.
If we use the technique of the transparent paper, it is important to keep a parrallepipedic base which will be used as reference face to put the transparent.
On this carpenter it is obviously necessary to make the meter as a separate object.
To make a head, no particular trick. You just cut the 2 outside profiles from the front and from the right (or from the left). You make the nose stand out by digging the cheeks, after the hollows of the eyes.
You trace the line of the mouth. Then you refine all these shapes more precisely.
It is not because one has worked for a long time on a CAD tool (Solidworks, Pro Engineer, Katia etc) that one knows how to sculpt in 3D. Parametric CAD is geometric shape modeling. 3D sculpture is the modeling of organic forms.No-one can appreciate the 3D modelling more than I do as I was working with Solidworks for 16 years and created quite a lot of highly sophisticated 3D models so I know what I am talking about.
You are right. I am sorry for this discussion.So let Shota have his thread back
I don't want to stretch the issue any further (this is Shota's thread anyhow) so I stop it right here. Obviously I don't need to be taught about the differences between parametric and organic modeling. So let Shota have his thread back.
Dear FriendsYou are right. I am sorry for this discussion.
I'm impressed by your courage to pick up the carving gauntlet.
The intended figure is already emerging, I'm sure you're on track to create a fitting carving.
thank you very much my dear friend for the support and encouragementLooks like it will be nice Shota. But this is not the job for me which I am able to do I am going back to the shipyard
thank you very much my dear friendGreat work Shota! You’re carving is showing improvement all the time.
Dear PeterHi Shota. My respect for the growth curve of your skills in such a short time. The carving is getting better and better.