HMS Sovereign of the Seas - Bashing DeAgostini Beyond Believable Boundaries

The taller woman column for the quarter deck is complete.
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The second, taller woman column for the quarter deck is adopt from the first model, this one being taller and a bit different in details. Each of these two columns is being saved in the initial square overall shape, and also skewed to match the shear of the wales. Fitting of the printed decorations in the future will determine if further shape adjustments will be necessary.
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Your going to be a CAD and 3D expert by the time the ship is done.
Thanks but I only have delusions of competency... :rolleyes:
Making models for 3-D printing is only using a small fraction of what Blender 4.3 can do. Using public domain models as a resource, many shortcuts were taken to make these decorations, because it would be nice to finish this model before I die. :D
 
Work continues on the CR panel. The background is complete, as is the crown. The crown is a modified public domain model asset. The C and the R are composed of tree branches. The core of the branches was modeled with a set of branching bezier curves, made wide by using the bevel function. Then the edge rings at each node, each black point, had the diameter changed to conform to the shape in Payne's engraving. The R is next. I learned some new functions using curves while making this model, and the two scrolls at the bottom were used with new techniques, and are better looking than the two older, sculpted top scrolls, which got a bit crumpled.
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I can’t believe how much ornate stuff is on this ship…it’s like a puzzle and your making one piece at a time! Doing a good job at it too. ;)
Are you going to be able to mirror the other side? Is that easy on the software you’re using?
 
I can’t believe how much ornate stuff is on this ship…it’s like a puzzle and your making one piece at a time! Doing a good job at it too. ;)
Are you going to be able to mirror the other side? Is that easy on the software you’re using?
That is precisely why I consider this ship the ultimate challenge. It takes such a long time to make all the decorations and get the details even halfway complete. The other side will bee mirrored in most aspects, but there are clues as to which zodiac signs should be on the opposite side in Henrik Bussman's book on the decorations of SotS. There are some patterns in the decorations.

Some of the objects made so far are out of balance. That is, there are areas which are very plain next to areas that are packed with detail. After printing a few of them later, it is expected that the background portions of the panels will get some extra details added if the parts appear to be too plain. The smallness of the parts will play into their appearance quite a bit, as will the 3D printer's ability to make small details.

The software is Blender 3D 4.3.2. It is a free download at blender.org. It's a huge animation package, but it's not used heavily in the animation industry because other software makers heavily promote their products to the industry. 3D Studio is far more popular, but costly, and Blender is practically its equal in modeling functions.
 
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That is precisely why I consider this ship the ultimate challenge. It takes such a long time to make all the decorations and get the details even halfway complete. The other side will bee mirrored in most aspects, but there are clues as to which zodiac signs should be on the opposite side in Henrik Bussman's book on the decorations of SotS. There are some patterns in the decorations.

Some of the objects made so far are out of balance. That is, there are areas which are very plain next to areas that are packed with detail. After printing a few of them later, it is expected that the background portions of the panels will get some extra details added if the parts appear to be too plain. The smallness of the parts will play into their appearance quite a bit, as will the 3D printer's ability to make small details.

The software is Blender 3D 4.3.2. It is a free download at blender.org. It's a huge animation package, but it's not used heavily in the animation industry because other software makers heavily promote their products to the industry. 3D Studio is far more popular, but costly, and Blender is practically its equal in modeling functions.
So you can mirror most of the stuff from this side, but the other side has differences that will need to be created. Hopefully the differences represent a small percentage! ;)
 
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