Hard to believe those are the same scale. I have seen the Bentley in real life and, yes, it is smaller than one expects, but your big boy is huge!I did a bit more work on the drive train and aside from a few bolts, fittings and brackets, it's pretty much done. I should be able to drive all 4 wheels from the drive shaft. I inserted a top and side view of the complete car so I can better see if the parts I'll draw up have the right shape and proportions. Like I said yesterday, this car is a movie prop, it doesn't really exist so no dimensions to be found. All I have are 2 printed artist drawings that I can mesure off. Last thing I did today was to insert the Bentley in the Hydra assembly just to better see how big this model will be. Both car are the same scale !!
Can Inventor export to .fbx, .obj, or .gltf? If so it can be converted to a .usd and be an available asset (For visual purposes only. No dimensional data included) in the nVidia Omniverse. That is opensource and has a TON of assets already. It might be cool to add this. Oh, and the Bently if it has not already been!I use Inventor. I'm pretty sure that I'll get it done using the lofting command. If I really can't fo it with Inventor, I'll try Rhino, it's perfect for this type of shape. And I can try it free for 3 mounths.
If you would like to try you can send it to me, OR, just download nVidia omniverse (STEEEEEP learning curve) and do it yourself. I've never imported an .obj yet. But I am willing to give it a go and share the results.Mondrasek, I can export to .obj
Not sure exactly what it would do.