Blender is FREE. It is complex, like Maya, but in many ways similar.
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I am a professional user of SolidWorks, and use it for my business, as well my boat designs. However, although I am a big fan of SolidWorks, and use it every day, I think there are simpler, and better, solutions, for hobbyists.
In particular, with more and more modellers owning 3D-printers, and looking to make organic shapes for period ship decorations, I think one should look at learning to draw in Maya or Z-brush. SW is terrible for organic shapes, even boat hulls, and there are much better solutions out there. Whether you pay $50 a month for an online version, or thousands for a stand-alone version, your learning curve will be hundreds and hundreds of hours.
On the flip side, there are zillions of people like me who use SW to create items that are, or were, manufactured with conventional machining. You can ask a SW user to create parts that are machined conventionally, but there are very few, reputable, people out there who can create organic shapes for modellers.
If I were starting today, I would definitely look into Maya or Z-brush.
The hobbyist version of SolidWorks is $USD50 per year, requires online login but can be otherwise PC based. Agree SW not good for figureheads and decorations and organic hull shapes. But excellent for 3d printing or CNC machining cannons, carriages, deadeyes, blocks, capstans, and hull fittings. I am exploring Blender for organic shapes, but will check Maya and Z-brush, thankyou for the suggestion.I am a professional user of SolidWorks, and use it for my business, as well my boat designs. However, although I am a big fan of SolidWorks, and use it every day, I think there are simpler, and better, solutions, for hobbyists.
In particular, with more and more modellers owning 3D-printers, and looking to make organic shapes for period ship decorations, I think one should look at learning to draw in Maya or Z-brush. SW is terrible for organic shapes, even boat hulls, and there are much better solutions out there. Whether you pay $50 a month for an online version, or thousands for a stand-alone version, your learning curve will be hundreds and hundreds of hours.
On the flip side, there are zillions of people like me who use SW to create items that are, or were, manufactured with conventional machining. You can ask a SW user to create parts that are machined conventionally, but there are very few, reputable, people out there who can create organic shapes for modellers.
If I were starting today, I would definitely look into Maya or Z-brush.
I think that this is exactly the sort of discussion which is needed and encouraged in SOS.My apologies for butting in like this on someone else's thread. I really like SW but I find it quite frustrating at times, considering all the really cool organic stuff I'd like to model.


No one smacks anyone here. You just have to contend with the merciless jokes and humor.Thanks! Would have got smacked on the "other" site for doing something like this. So happy I moved over to this site.

























While I pretty much completely agree with not starting with an engineering CAD, you can do organics in those apps, F360 in my case, it's just really hard work! I won't bore you all with pictures I've posted previously, but if you follow the link to the first page of my HMS Victory log you'll see I managed to do the whole of the stern in F360. It took forever and the final version (more recent than the version in the pictures) is a very good fit, better all round in fact, but that's another story.Now, if that model had been missing some of the organic decorations, I would not have been able to take on the job.



"Some might also be put off because, unlike more CAD-like systems, there are no actual curves in Wings. But consider this: If you're exporting to *.stl, *.obj, etc., your model is going to be converted into quadrangles or triangles anyway."Jumping onto something someone said earlier, the best program is the one you're comfortable using that gets you the results you want. For me that is Wings3d. Open source (www.wings3d.com), free, been around for a long time, still developing, deceptively simple without much of a learning curve. It's a 'box modeler' where you start with a watertight primitive and you extrude, cut, rotate the objects, faces, edges and vertices to match what you want. If you've got more of a parametric mind-set (e.g., more CAD oriented where you put in the numeric parameters) it might put you off. You can adjust the parameters in Wings, but it's not the primary workflow. Some might also be put off because, unlike more CAD-like systems, there are no actual curves in Wings. But consider this: If you're exporting to *.stl, *.obj, etc., your model is going to be converted into quadrangles or triangles anyway.
I modeled quite a few small parts for my last build in Wings and had them resin printed. Worked well.
Here's my current project in Wings (Khufu's Solar Barge). This was less than 2 hours work. Ultimately I want to see if I can model it in Wings, import it into Blender to export it as a card model.
Anyway, just my 2-cent take on the issue.
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I agree. It will change society in ways we probably can't even imagine. Did any of us, 40 or 50 years ago, envisage the mobile phone, or to be more precise, a palm-sized personal computer that can connect to almost 70% of the people in the world? I definitely didn't. But hasn't this always been the case, throughout the history of mankind, along with resistance. As a young man I was always thought-struck when I'd hear of so-and-so who'd just passed away at the age of 95, who was born in the late the 1880's or 1890's. Cars didn't even exist back then, let alone space travel. Hard to imagine. But here we are, 150 years later and all of the developments and inventions of modern times have led to a world than is probably neither better nor worse, in the round. I think AI is unstoppable and there'll be good and bad. I'm an optimist, of the miserable variety. My glass is half-empty but maybe someone will top it up. So I think the bad might become really bad but, as you say, people will push back and find a balance.AI will eventually take over a lot of disciplines.

Looks good Jeff!Jumping onto something someone said earlier, the best program is the one you're comfortable using that gets you the results you want. For me that is Wings3d. Open source (www.wings3d.com), free, been around for a long time, still developing, deceptively simple without much of a learning curve. It's a 'box modeler' where you start with a watertight primitive and you extrude, cut, rotate the objects, faces, edges and vertices to match what you want. If you've got more of a parametric mind-set (e.g., more CAD oriented where you put in the numeric parameters) it might put you off. You can adjust the parameters in Wings, but it's not the primary workflow. Some might also be put off because, unlike more CAD-like systems, there are no actual curves in Wings. But consider this: If you're exporting to *.stl, *.obj, etc., your model is going to be converted into quadrangles or triangles anyway.
I modeled quite a few small parts for my last build in Wings and had them resin printed. Worked well.
Here's my current project in Wings (Khufu's Solar Barge). This was less than 2 hours work. Ultimately I want to see if I can model it in Wings, import it into Blender to export it as a card model.
Anyway, just my 2-cent take on the issue.
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This is fascinating! I have the Smokey Joe kit of the Khufu ship on my work bench ready to start assembling. And here you have a 3d modelled drawing of the hull, "in less than 2 hours"!! I would love to see a tutorial of the steps you took to achieve this result.Jumping onto something someone said earlier, the best program is the one you're comfortable using that gets you the results you want. For me that is Wings3d. Open source (www.wings3d.com), free, been around for a long time, still developing, deceptively simple without much of a learning curve. It's a 'box modeler' where you start with a watertight primitive and you extrude, cut, rotate the objects, faces, edges and vertices to match what you want. If you've got more of a parametric mind-set (e.g., more CAD oriented where you put in the numeric parameters) it might put you off. You can adjust the parameters in Wings, but it's not the primary workflow. Some might also be put off because, unlike more CAD-like systems, there are no actual curves in Wings. But consider this: If you're exporting to *.stl, *.obj, etc., your model is going to be converted into quadrangles or triangles anyway.
I modeled quite a few small parts for my last build in Wings and had them resin printed. Worked well.
Here's my current project in Wings (Khufu's Solar Barge). This was less than 2 hours work. Ultimately I want to see if I can model it in Wings, import it into Blender to export it as a card model.
Anyway, just my 2-cent take on the issue.
View attachment 556705
