HMS Sovereign of the Seas - Bashing DeAgostini Beyond Believable Boundaries

Good morning Kurt and all the modelers.

I'm Alex (Tuvok) and I'm building the Sovereign of the Seas too. We wrote to each other on the Italian forum about the decorations of the model.

I follow your work with interest, which I consider excellent and I will certainly draw useful information for mine as well.

I apologize in advance for my English.

Alex
Welcome Alex! I follow your build on the Italian forum as you know. Nice to see you here! If you have any comments or suggestions, please tell me.
 
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Beautiful panel. Great result.
You are a master of Blender.
Correction... rank beginner. The objects were made with basic modeling tools. The challenge of Blender 3D is locating the basic tools among the huge number of more advanced and complex tools, and the learning curve is steep. Many of the old skills such as object cleanup of duplicate vertices and faces, and aligning polygon normals are the same. My experience as an intermediate skill 3-D modeler is from Lightwave 3D from 25 years ago, and that helped a bit in learning Blender. It was hard to re-learn all new keyboard shortcuts, but hours with Blender have made it easier.
 
Congratulations on the workmanship of the decoration, very beautiful and detailed. As you know for bas-reliefs I use Aspire, but I will definitely have to learn the use of blender or similar programs for full 3D decorations.
I follow you with interest.
 
Congratulations on the workmanship of the decoration, very beautiful and detailed. As you know for bas-reliefs I use Aspire, but I will definitely have to learn the use of blender or similar programs for full 3D decorations.
I follow you with interest.
Salve Tuvoc! I tried using Aspire, but without documentation, I could not figure out how to use the tools to form shapes. Blender is very complex, but is it more similar to Lightwave 3D which I mastered 25 years ago, but is obsolete today.
 
Here we go down the rabbit hole again . . .
It’s something about your log Kurt, the clowns are out again….
Beautiful panel. Great result.
You are a master of Blender.
true story
Half of the second militia icon panel was made today in Blender 3D.

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I’m finding this so interesting and Kurt you certainly know your way around Blender 3D design. Man I struggle to design a deadeye ROTF
Cheers Grant
 
More Blender work. Lots of vertex and polygon cleanup, and the rapier got replaced because the previous one turned into a polygon mess. Learned to to use the "screw" modifier to make the twisted staff. That tool hours until I was satisfied. Learning continues. Still a few more items to add to this plaque, and all the subobjects will be united into one object to elminate needless internal polygons. Learning how to clean up a 3D object by simplifying meshes to reduce vertices, and closing up holes to prepare it for printing is a study in itself.
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This is the clearest image from Payne's engraving I have. Just figuring out what some of the shafts and other objects are supposed to represent is a challenge.
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Looking for a while to this part. Is this a wing of a bird? Instead of a shield.
It's a pavise (crossbowman's shield) or an old style Norman kite shield. Being a medieval armourer myself, I have a background that helps identify many of the items which appear more vague. I'm still trying to identify this rod with a loop at the end. McKay interpreted the loop as a snake, but he didn't look at the engraving close enough. The closest thing which comes to mind is a man-catcher, a rather strange are rare battle weapon. Or, it could be simply the mouthpiece end of the horn. Come to think of it, that might be what it is, accounting for how off position most of the parts are relative to one another in Payne's engraving.
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Many of the weapon poles disappear behind the shield and have no end protruding from the other side to give a clue as to what they are, spear, staff, polearm, whatever.
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It took me a while to realize that the looped tubular items next to the horns were part of the horns.
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Placement of each item in this assembly has to be done carefully to avoid one thing clipping through another, something a wood carver didn't have to worry about making the opriginal carving. So far:
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Remember... this object will only be this big when printed, so the detail is far in excess of what's necessary.
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