getting into the nuts and bolts of the 3d build
I instructed the 3D model to be built like you would build the actual model that does not work and here is why
when the 3D hull is turned you can see the frames do not line up, they should follow the red line, close for some but not what it should be.
this is caused by issues I posted in #257
what the hull should look like is this
from green arrow to green arrow the hulls surface should be a smooth continuous surface where the front edge of a frame blends with the back of the frame that comes before it.
one way that might work is the model the hull as a solid and slice it at each frame.
here is another problem
see all the frame sitting on the table in front of the hull, they are all flat there is no curve to them other than the shape of the frame itself
taking frame Z as an example, that shape is not actually the shape of the frame that is showing the shape of the hull. It is hard to grasp from a mechanical drawing point of view
what happened when you remove frame Z from the 3D model it looks like this, it is bent to look like the above drawing and it should be flat.
excuse the poor rendering of the images they are just a sample.
what gives the hull it's shape is the frames are flat and the cant (angle backwards) and the bevels on the outer and inner surfaces shape the hull from frame to frame
so it is back to the drawing board