My apologies, Stephen. I didn't understand it that way.Hi Peter,
The cling wrap idea was more for preventing accidental gluing of the 2 keel sides together, quite easy to do with thin wick in adhesive.
Cheers,
Stephen.


Regards, Peter
My apologies, Stephen. I didn't understand it that way.Hi Peter,
The cling wrap idea was more for preventing accidental gluing of the 2 keel sides together, quite easy to do with thin wick in adhesive.
Cheers,
Stephen.
Yes, Maarten, this is great journey with a lot of point to discover and plan.Hi Peter,
This sounds like a great plan. I am afraid that if it is finished it will not be in your living room but onboard the real Balder as an exhibit. This will become a grwat journey to follow.
One might suspect Peter to have quite some Evergreen stocks...Hi Peter,
Have you already informed Evergreen so they can increase the production?![]()
I think you're right in your assumption that it's due to 7 points, defining the curve, that you observe the deviations. To get a better (closer to drawing) curve you simply need more points of that curve, otherwise the CAD-program follows its own algorithms, or tweaking the results of the 7-point curves till the curve is right. You'll have to watch the resulting surface definition for bumps and dents though.The curved lines in CAD are given a kind of pre-programmed rounding between your different drawing points. You can adjust that curvature afterwards. I now have to find out if this is because there are only 7 waterlines drawn. And I have to adjust the curve further.
I could buy a nice expensive model-kit from it. But with my nice old drawings I don’t need that. From that value I can buy another bunch of Evergreen profiles.One might suspect Peter to have quite some Evergreen stocks...
Yep, next step is also drawing all the ‘verticals’. That gives some more points. Then I can complete all the 54 frames and connect them with a digital hull.I think you're right in your assumption that it's due to 7 points, defining the curve, that you observe the deviations. To get a better (closer to drawing) curve you simply need more points of that curve, otherwise the CAD-program follows its own algorithms, or tweaking the results of the 7-point curves till the curve is right. You'll have to watch the resulting surface definition for bumps and dents though.
That's sound familiarThe wrong beginning has largely been thrown away.
Hi Stephan. The drawings have some imperfections. But that's logical for hand drawing from 110 years old. But there are written measures:That's sound familiar
Your design is looking good. Did you also controll the distance between the waterlines and frames of the drawing of this is equal over the hole distance. In my drawing this wasn't the case. After correction of the square frame a lot of problems where solved. AutoCAD is much more accurate then a drawing. I think I started 4 times again drawing.
I envy (in a good way) your ability to understand 3D graphics programs. I don't know anything about this. I would love to learn...Starting to get the hang of Fusion 360. The wrong beginning has largely been thrown away. Now drawpoints have been placed on all 'waterlines', 'verticals' as well as the deck and bulwark at the position where the 54 frames will be located
I can now assemble the frames via these points:
View attachment 399479
The front half is equipped with half frames.
Later an image without all those points. Somewhere there will be an option to do that in one go. Now I would have to do it per line.
Regards, Peter
Thanks, Jim.I envy (in a good way) your ability to understand 3D graphics programs. I don't know anything about this. I would love to learn...
...waiting for my 'Bingo' or Aha... moment.Thanks, Jim.
Once you know the basics......
after watching some videos in which they just don't show what you need.......
just start and start again.......
throw away what doesn't work and then suddenly a bright spot and you realize what works.
It must be because of my work, as we also did investigate till the final 'bingo'.
Now I can make progress.
Regards, Peter
All 3D-tools I used invariably had an incredibly steep learning curve and that didn't get any better once more functionality was added to these tools. To add to misery, once you've gotten used the intricacies of one tool, it became even harder to transition to another 3D-tool...waiting for my 'Bingo' or Aha... moment.![]()
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...Bingo!!All 3D-tools I used invariably had an incredibly steep learning curve and that didn't get any better once more functionality was added to these tools. To add to misery, once you've gotten used the intricacies of one tool, it became even harder to transition to another 3D-tool
All 3D-tools I used invariably had an incredibly steep learning curve and that didn't get any better once more functionality was added to these tools. To add to misery, once you've gotten used the intricacies of one tool, it became even harder to transition to another 3D-tool
I initially started with 'self-study' in Photoshop. Until I had a week of lessons at the Grafisch Lyceum through my work. 'A world' opened up for me....Bingo!!Thank you.
Companies like ship, car- and aircraft manufacturers have specialized staff defining and refining the surface definitions of their products. It's definitely a specialism, requiring highly trained professionals.I initially started with 'self-study' in Photoshop. Until I had a week of lessons at the Grafisch Lyceum through my work. 'A world' opened up for me.
Now get started with 'self-study' in Fusion. I am retired and am now opening up 'the world' through some video’s on the internet.
As I already wrote: the learning curve is inversely proportional to the shape of the Balder's hull.
The main keys: time&practice ….
Regards, Peter